
Avoid the wrath of the one you want to keep friendly by taking them raiding with you during Home Sweet Home. If you split the parks 3-1-1 or even 5-0-0, there's an even chance of either of the two unhappy factions turning on you. Splits like 2-2-1, 4-1-0, 3-2-0 will all result in one faction being royally pissed off with you. The system seems to be heavily weighted towards The Grand Tour, so the easiest way to ensure your least-favourite faction is the one to go is to ensure they get fewer parks than anybody else.

To see this content please enable targeting cookies. Meanwhile, the "good" ending is only available via a sidequest path Open Season, and is nasty, brutish and short see the Open Season section below for details on how to trigger and complete it.īy the way, we have a huge Fallout 4 guide you can check out if you're struggling with any other part of the game. Unusually for Fallout 4, Nuka-World's "bad" ending is the main one you're strongly encouraged to embrace the life of a raider and set up shop in the theme park: doing so seems to have no consequences in terms of the main Fallout 4 faction relations, even when you hand over some of your established settlements. What will you do?įallout 4: Nuka-World has two major endings: one where you take the "good" path and beat up all the raiders, and three variations of the "bad" ending where you help the raider gangs become a serious force in the Commonwealth. Fallout 4: Nuka-World gives you a choice of endings.
