scimor.blogg.se

Xcom enemy within medal choices
Xcom enemy within medal choices











xcom enemy within medal choices

"I think one of the fun things about designing a strategy game is that you can put in mechanics and options like this that let all these people play they way they want to. "Some people are just, 'Oh, I'm reloading.' Other people say, 'Well, Eric died, and he will be forever remembered, but I will train up a new soldier to take his place, but really, nobody will ever fill Eric's shoes.' And then there are people who say, 'Okay, next soldier up! You're a sniper? Hey, I'm naming you Eric.' "It is interesting, the variety of reactions people have when their best friend dies in XCOM," he said.

xcom enemy within medal choices

"It is interesting, the variety of reactions people have when their best friend dies in XCOM." A lot of those mechanical features were completely outweighed by the aforementioned Oregon Trail effect - that was the aspect that brought out the most fascinating reactions from players, Gupta said. Players could change their soldier's appearance, could choose perks from a skill tree, could decorate their armor and modify their loadouts. Those options were numerous in the last installment. We only felt more confident about that as we saw our own in-house play and tester play and so forth, how people were creating their soldiers."

xcom enemy within medal choices

"That's always been something Jake has felt really strongly about, is the ability to customize characters. "The short answer is that we wanted to make as deep as possible in the original, and we had to draw the line," Gupta said. Thanks to new mission types and dangers, you'll find yourself concerned for their wellbeing with increased frequency.Ĭustomization has been a focus for the series since its inception, and was a particularly large design aspect for last year's alien-hunting strategy game, senior game designer Ananda Gupta told Polygon in a recent interview. Thanks to new customization features, your troops will feel less cookie-cutter, and less replaceable. In XCOM: Enemy Within, the stakes are considerably higher. Watching your team get killed certainly took an emotional and strategic toll in XCOM: Enemy Unknown but it wasn't the end of the world, given how easy your troops were to replace. Putting aside the shock and disappointment of seeing a soldier you've almost certainly named after a close friend totally chomp it - the Oregon Trail effect, if you will - was it really all that hard to replace them? Your pal Eric, loyal Sniper, stayed a little too close to that burning Jeep a little too long, and met his demise why not just name the next Sniper you come across Eric, and kit him out like his predecessor? Death is certainly a vital, defining element of XCOM: Enemy Unknown - but really, is it all that bad?













Xcom enemy within medal choices